The Writer's Studio (AB)






2 comments:

  1. The orthographics will all have to be increased in size significantly. Most people are working with the 1:50 scale so that is likely a good place to start especially if you create them from reductions of 1:25 drawings. This would also allow you to showcase your knowledge of how and what this building is constructed with (i.e. wood frame construction in all likelihood).
    Play with the roofline a bit more as it shows a bit in the orthographic sketches at the top of your board but does not come across at all in the axonometric.
    Your elevations will need significantly more work in order to adequately consider the lighting effects, views, and certainly just ways to break from the huge expanses of wall on the exterior facade. You should also think about removing those "structural" supports that you have put to hold up the roof as they are not necessary especially if you show you know how the building is put together. If you wish to have the angular conditions in your design, feel free to do so but integrate the desire as a building volume as opposed to simply putting diagonal, extraneous structures. Simplicity and clarity are far more useful to you in this project.
    The suggestion earlier was to look at Lebbeus Woods' illustrations as they tend to be hand rendered and very effective. What is more important about his imagery is that even if you took away his stylized and skilled hand at rendering, you would see that the line work, geometry, and design of space is still extraordinary. You have demonstrated throughout the term that you can illustrate and use pencil crayon with great control and now you need to do the same but for a moment imagine your design without that incredible rendering work. If the design lacks a sense of completion or development, then spend some time fixing the design work before the hand rendering. As mentioned in the last review, you might consider solely using the computer work as the basic line work to setup your perspectives but instead hand render everything else. You would still effectively showcase your ability with the computer while simultaneously demonstrating your design intention with tools your are very comfortable and skilled with.

    ReplyDelete
  2. The orthographics will all have to be increased in size significantly. Most people are working with the 1:50 scale so that is likely a good place to start especially if you create them from reductions of 1:25 drawings. This would also allow you to showcase your knowledge of how and what this building is constructed with (i.e. wood frame construction in all likelihood).
    Play with the roofline a bit more as it shows a bit in the orthographic sketches at the top of your board but does not come across at all in the axonometric.
    Your elevations will need significantly more work in order to adequately consider the lighting effects, views, and certainly just ways to break from the huge expanses of wall on the exterior facade. You should also think about removing those "structural" supports that you have put to hold up the roof as they are not necessary especially if you show you know how the building is put together. If you wish to have the angular conditions in your design, feel free to do so but integrate the desire as a building volume as opposed to simply putting diagonal, extraneous structures. Simplicity and clarity are far more useful to you in this project.
    The suggestion earlier was to look at Lebbeus Woods' illustrations as they tend to be hand rendered and very effective. What is more important about his imagery is that even if you took away his stylized and skilled hand at rendering, you would see that the line work, geometry, and design of space is still extraordinary. You have demonstrated throughout the term that you can illustrate and use pencil crayon with great control and now you need to do the same but for a moment imagine your design without that incredible rendering work. If the design lacks a sense of completion or development, then spend some time fixing the design work before the hand rendering. As mentioned in the last review, you might consider solely using the computer work as the basic line work to setup your perspectives but instead hand render everything else. You would still effectively showcase your ability with the computer while simultaneously demonstrating your design intention with tools your are very comfortable and skilled with.

    ReplyDelete