DON’T BE LAZY
Line Weights Matter
• Do not cut corners when drafting your orthographics
Sectional Perspectives Are NOT Orthographic Sections
• Even if the cut plane is at scale, the convergence of a perspective invalidates any other geometry beyond it. A sectional perspective from a 3D model is not good enough at this stage and should be considered at the same level as a rendered perspective.
Assign Appropriate Resources to the Physical Model
• Do not get caught by surprise making the model on the last day. Good models take time. You must be honest with yourself in allocating an appropriate amount of time to put together a model.
• Do not desecrate your models with twigs, rocks, toys, or other garbage that do not clearly showcase your design intention. The focus should be on the design and NOT the super detailed toy car, cartoon trees, or glued oregano on the model…
Take the Time To Properly Set Up Work
• There is a workflow in getting to the final project poster and booklet. If you are doing drawings at a specific scale, ensure that you scan the material at a high resolution to work into a poster. It would be tragic to work on a rendering or drawing at a low resolution and then have to see it get pixelated in a final poster simply because the material was not setup to the right resolution at the outset.
• Remember to use the general rule for this project DPI (200 DPI) so you just have to use the basic calculation:
RESOLUTION (DPI) x IMAGE SIZE (INCHES) = Pixel Width
If you need the rendering to be 10 inches wide, then the horizontal dimension of your image would be 200 DPI x 10 Inches = 2000 pixels across.
Labels:
DPI,
layouts,
lazy,
orthographics,
physical model,
resolution,
sectional perspectives,
sloth,
time management
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