My idea is to get the illustrator to have to distinct views. The views are of that hunk of blue mass and of the lego brick in the sky. Give me all the criticism you can give!
NO MORE SKETCHBOOK SELFIES. NO MORE SKETCHBOOK SELFIES. NO MORE SKETCHBOOK SELFIES.
The wood use is well articulated and likely a good design decision.The design simplicity works but the geometry might need to be drawn again in order to clarify scale and program. The project suffers from the extrusion problem I raised in earlier posts. Fix it. Getting "two distinct views of the park" is rather shallow for a design driver especially in this particular site; you also fail to really show this polarity in your sketch. Figure out the scale of space you need for comfortable working environments. If you look at the section you illustrated, you seem to be making something that creates awkward spaces that are either inspired by anorexics and hunchbacks or in an even crueler sensibility, something that draws inspiration from one of the Saw movies. What does the curvature do for you beyond making the awkward space? I think that the curvature could work, but you need to draw it so that you understand how people would work within the space. The light washing along the ceiling is going to be a good feature to show in renderings but you really need to make sure you show how the design works with people both inside and outside of the building. I worry that the building you create makes for something like a zoo for the general public to come up to and see a writer in captivity. Fix this. Take a look at projects like Snohetta's Reindeer pavilion and even some of Levit Goodman's wood projects (the women's shelter) that might help you develop a greater sensitivity to making the design work better with the material choice.
NO MORE SKETCHBOOK SELFIES.
ReplyDeleteNO MORE SKETCHBOOK SELFIES.
NO MORE SKETCHBOOK SELFIES.
The wood use is well articulated and likely a good design decision.The design simplicity works but the geometry might need to be drawn again in order to clarify scale and program.
The project suffers from the extrusion problem I raised in earlier posts. Fix it.
Getting "two distinct views of the park" is rather shallow for a design driver especially in this particular site; you also fail to really show this polarity in your sketch.
Figure out the scale of space you need for comfortable working environments. If you look at the section you illustrated, you seem to be making something that creates awkward spaces that are either inspired by anorexics and hunchbacks or in an even crueler sensibility, something that draws inspiration from one of the Saw movies. What does the curvature do for you beyond making the awkward space? I think that the curvature could work, but you need to draw it so that you understand how people would work within the space. The light washing along the ceiling is going to be a good feature to show in renderings but you really need to make sure you show how the design works with people both inside and outside of the building. I worry that the building you create makes for something like a zoo for the general public to come up to and see a writer in captivity. Fix this.
Take a look at projects like Snohetta's Reindeer pavilion and even some of Levit Goodman's wood projects (the women's shelter) that might help you develop a greater sensitivity to making the design work better with the material choice.